![]() Speaking of, battling the T-Rex is an immensely satisfying fight. Pivoting around and circling the big creatures feels almost like a dance at times since you can dash backwards and side-to-side for increased mobility. Having this constant enemy variety makes an already tense battlefield completely chaotic as you find yourself sliding under a Rex or tossing incendiary grenades at groups of smaller raptors. Large, tankier dinos show up to soak up bullets during some fights and then the really big ones, like the ferocious T-Rex, even make an appearance in the more dangerous regions. ![]() You’ve got the small, agile raptors that dart around and chase you down at breakneck speed, and even the spitters that can hit you with acid from a distance. Unlike packs of zombies, which are usually all roughly the same size and shape with a few rare special ones thrown in, there is a surprising amount of consistent enemy variation with dinosaurs. I fell in love with the grenade launcher, personally, and after a few missions’ worth of saving up the upgrade currency I was able to unlock the ability to have it explode on impact with an enemy, instead of waiting for the fuse to detonate. Once you start upgrading them and unlocking key guns, like the SMG as a secondary weapon, it all starts to click. Weapons are fun across the board, even if they’re standard fare and lack some impact at first. This is a very good thing, though, because slaughtering scores of grotesque, genetically modified beasties here is extremely rewarding, at least in the first 15 or so hours I’ve spent with it so far. Second Extinction takes its name very seriously because after a day or two your individual kill count feels large enough that you may have been capable of wiping out an entire species on your own. So far in my quest to reclaim Earth I’ve killed a lot of dinosaurs. The magic of this system is that it creates a satisfying dynamic that helps ensure missions are never identical. So if the community is, collectively, attacking certain zones more than others to farm specific upgrade resources or to go after difficult Contracts, threat levels will shift during the weekly reset and larger-scale Emergence Events may start to show up in some regions. On top of that, dinosaurs react to the movements and areas of focus of all players globally. There are some hot spots in each zone that usually have certain types of enemies, but it’s hard to ever feel safe and secure no matter which direction you decide to go which keeps you on your toes. ![]() Getting surrounded is terrifying and overwhelming, and the dynamic spawning makes each run extremely unpredictable. Dinos make their presence felt in more unique ways, like tunneling out of the ground behind you in a cave or chasing you in a pack towards a dead end. ![]() Usually co-op shooters of the Left 4 Dead ilk feature smaller maps and tight corridors, so the freedom here is refreshing. It’s typically up to you to decide if you want to go after better rewards in more dangerous areas or play it safe and progress more slowly. When you choose a mission you also choose a drop point that determines where you start – though at the moment, that always means “icy tundra.” Once you’ve arrived you’re free to explore and do whatever you want – including optional side objectives or even going into neighboring zones in search of higher-value targets or to pursue a distant optional mission.
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